Monday, 8 September 2014

ALC201 - Exploring Online Relationships

Exploring Online Relationships




My video takes a branch from the topic labelled ‘Sexing up New Media: From Online Dating to Porn’. Whilst I found the topic quite interesting, I thought it may be difficult to produce a video on online pornography and sexuality as people find the issue quite controversial and difficult to talk about. Instead, I focussed on the notion of online relationships. Not in the typical sense of people who have met online, but rather exploring how couples (regardless of how they have met) use social media and technology throughout their relationships. I truly believe this topic is highly relevant, and not always completely noted when discussing online behaviour.

I chose to create my own video and image content whilst filming this video, rather than reusing material online. In order to do this, I created a script of the scholarly information I needed to include, and my own personal opinions on the topic I have chosen. Following this, I highlighted sections that may be easily enhanced with video footage and scripted scenes that would suit them. I also captured a few screenshots relevant to certain sections of footage. I included music that was listed on the ‘Free Music Archive’ website to ensure it was safe to use.

I chose to reference the 2011 Waskul reading, ‘The New Sexuality Studies’ in my video as that was the initial reading that sparked my interest in this topic. I took notes, particularly on the concept of cheating online, and formed a document referencing interesting material and quotes. I also scanned through a few different chapters in the same book to broaden my understanding of sexuality in the internet era. I found this better supported my knowledge when explaining what my video was about to friends, before asking them if they would like to be involved. Before the reading I had a very simplistic, un-revised concept of what I considered cheating. It occurred to me that proceeding the reading that the concept is far more complicated then I imagined.

My second reading was by Couch and Liamputtong, titled 'What are the real and perceived risks and dangers of online dating? Perspectives from online daters'. There were a few key points I considered when talking about online dating specifically, and how it is more common and less marginalised with the increasing use of technology. These key points informed my opinions about the dating app, Tinder.

The last reading I found was the reading I discovered was the most relevant to my argument. The book titled ‘Love Online: Emotions On The Internet’ by Ben-Ze’ev explored how online relationships are indeed conducted by actual flesh and blood people. It explored how prominent the online world is in affecting our own realities. As I suggest in my video, and as a generalisation, people’s offline relationships are highly influenced by their online relationships, with their behaviour leading to both deeper emotions for a partner or more paranoia and distrust in them.

Whilst the assignment was extremely engaging, there were challenges along the way. Before commencing the making of my video, I created a timeline of when I would work on certain areas and film specific scenes. I was initially very determined by the vision of what my video would be and the timeline that I would get it done by. However I found relying on people to follow through with allocated filming times quite difficult. Although this was frustrating, I persisted to create my own content and am happy with the final result. A further challenge was using a video editing program I had not used before. However, with the help of YouTube tutorials and multiple tabs from the program website, I easily grasped the editing tools to produce the content I needed.

Bibliography:

Waskul, DD, 2011, ‘Internet sex: the seductive “freedom to”’, in Seidman, S and Meeks, C (eds.), Introducing the New Sexuality Studies, Routledge, Abingdon and New York, pp. 364-70

Couch, D, Liamputtong, P, & Pitts, M 2012, 'What are the real and perceived risks and dangers of online dating? Perspectives from online daters', Health, Risk & Society, 14, 7/8, pp. 697-714, Business Source Complete, EBSCOhost, viewed 31 August 2014.

Ben-Ze’ev, A, 2003, Love Online: Emotions On The Internet, Cambridge University Press, New York,  EBSCOhost, viewed 31 August 2014.

Tuesday, 5 August 2014

ALC201 - Online identity

ALC201 - Online Identity


Social mediums act as platforms of self-expression, self-reflection and identity construction. The nature of social media requires users to consciously, visibly and deliberately perform their identity, whatever they imagine that to be (Gabriel, F, 2014, p104). As argued by Gilpin (2010, p233), “identity construction” can be seen as a “sense-making process by which people selectively organize their experiences into a coherent sense of self” (Kimmons, R, 2014, p94). In my own experience of witnessing online behaviour, this ‘coherent sense of self’ is reflective not of a person’s realisation of their own identity, but by the identity they desire to possess.  

Social media has inevitably lent users the power to transform, project and alter their identity. Generally, people choose to promote the most exciting, adventurous and admirable things they have done on social media to maintain a certain image of themselves. Everyone is guilty of sensationalising their profile to proliferate the highlights of their life. I know myself am a culprit. My online life consists of albums of photos from recent holidays, from parties and formal events, from my impulsive decisions to go ice skating or sky diving. These photos may imply my personality is spontaneous (when in reality, I plan my day’s to the minute), adventurous (which is exactly me!…unless it’s cold, or too hot. Or there’s something better on TV), professional (Can someone please just pass the vodka?!), and sociable (who wants to talk to people when you can spend time with your dog?). This construction of my online identity is a compilation of photos, of check in’s at fancy café’s, and status’ claiming how good it feels to be standing on the Eiffel Tower. Posting photos of highlights in my life implies a certain lifestyle, and personality others may assume I have. What lacks in my online identity is what I spend most my life doing…work, studying, and sending snap chats of my dog.  

The difference between online and offline identity

While I use my profile as a fun way to annoy people with photos, brag about my sandwiches, and tag friends in videos of people falling off things, my boyfriend uses his for very different purposes. Matt is a personal trainer, and in order to maintain his reputation and credibility, he avoids posting of himself eating junk food, or drinking alcohol. Many of his posts are work related, promoting the weight lifting classes he runs, and the successes of his clients. Matt’s online presentation is motivated by his profession, and surely heightens his passion for fitness and health. When, in reality, he can inhale a Parma and pot in the time it takes me to pick up my fork. But his clients don’t need to know that…

As I have described with two personal examples, people use social media for a number of different reasons and in a number of varying ways. What is concerning is that the rise of reliance and time spent on social media, users are becoming more exposed to images of celebrities, of their peers and of advertising that has led to a more sexualised culture. Young people are growing up in an increasingly sexualised world driven by technology (Walker, S, Sanci, L, Temple-Smith, M, 2013, p8). They are turning to social media to represent their own coming of age processes, and are negotiating and developing their identities through these platforms (Gabriel, F, 2014, p106). I notice this witnessing the online behaviour of younger cousins and family, who dress years beyond their age. Wasn’t I in matching tracksuits at 12?


Consider the use of Instagram to explore this theory. Admittedly, I follow a lot of my favourite actors and singers on Instagram, like most users out there. Whilst it seems like a little harmless insight into the life of a well-known celebrity, there seems to be obvious consequences for following these high-profile stars, particularly in the modern pop industries. For example, it’s been very hard for me to cope with the fact that I will never have Beyoncé’s wardrobe, or her booty. Humans tend to judge, compare, and wallow in our own self-pity by the fact that we’re not a size 6, because every single celebrity we follow on Instagram is. It’s dangerous, and is leading to more and more pressure for people to fit into a narrow band of beauty (Gabriel, F, 2014, p105).

Furthermore, the age by which people are becoming involved in virtual worlds is becoming younger and younger. Social media engagement is particularly harmful to young people in the process of self-development and can create a completely different context for an individual to grow and mature (Gabriel, F, 2014, p106). Research by Laurence Steinberg (2008) has revealed that during adolescence, the brain’s ‘socio-emotional’ systems mature faster than the ‘cognitive-control’ systems. This imbalance means that teens make decisions and process information in a way that is more likely to emphasise emotional or social reward over potential risk (Gabriel, F, 2014, p105). Impressionable minds are vulnerable to sexualised images of their ‘role models’, and therefore may feel pressure to fulfil some sort of performative gender stereotype. Women, in particular, are predominantly portrayed as sexual beings in the media, in advertisements, in music and in movies. Therefore, a young woman’s motivation to adhere to these standards may post sexualised images of themselves on social media, not considering the consequences if a potential employer, or worse, their DAD, came across them online.

Indeed, digital culture is becoming increasingly pervasive and embedded in young people’s everyday experiences (Weber, Dixon, 2010) (Walker, S, Sanci, L, Temple-Smith, M, 2013, p8). It is controlling much of how they see themselves, and the world around them. There is a blurring distinction between ones online and offline identity, and can be detrimental to ones sense of self, and self-esteem. People’s online identity is their own to create, however, when motivation is based on reputation, belonging, and attention, rather than expression, I’d suggest a reconstruction. Thanks for reading. I’d stay and chat but I must be off to my equestrian race now.

Bibliography

Walker, S, Sanci, L, Temple-Smith, M, 2013, Sexting and young people: Experts’ views. Youth Studies Australia, 30, no4, retrieved August 1st 2014, http://journals.sfu.ca/ysa/index.php/YSA/article/viewFile/129/145

Thomas, A, 2008, Youth Online: Identity And Literacy in The Digital Age, Peter Lang Publishing, EBSCOhost, New York

Kimmons, R, 2014, ‘Social Networking Sites, Literacy and the Authentic Identity Problem’, Techtrends: Linking Research & Practise To Improve Learning, 58, 2, pp. 93-98, Education Source, EBSCOhost, viewed 28 July 2014

Gabriel, F, 2014, ‘Sexting, selfies and self-harm: young people, social media and the performance of self-development’, Media International Australia incorporating Culture and Policy, 151, p104, Literature Resource Center, EBSCOhost, retrieved 30 July 2014


Thursday, 3 October 2013

Thinking about...our Involvement in the Cyber World

Thinking about...Our Involvement in the Cyber World

Identity Crisis
Can you imagine a world without Facebook? What did we do with our lives before it? In our modern technologized media culture, Facebook and other social networking sites alike have become a core competent of our participation in both our online worlds and our external environment and has ultimately created a sphere for which we can control our identities. Social networking sites are defined as applications that enable users to connect with others by creating personal information profiles whilst inviting friends and colleagues to have access to those profiles (Kaplan, A, Haenlein, M, 2011). These personal profiles can include a variety of information, including text, photos, videos, audio files, and blogs that people freely and willingly update and contribute to. It seems that nowadays, internet users are happy to publicly proliferate information about themselves, whether it be a truthful, indicative information of their actual selves or not. Ultimately, social media acts as medium for people to construct, manipulate and alter their identities in a simple, almost uncontested, manner.  

Traditionally, identity may have been seen as a combination of elements of our personalities, both innate and developed. Genetics, nationality, ethnicity, and environment were and are features that can be perceived as composing our identity. However, with the growth and ubiquity of social media, identity has become something quite comparative. A number of scholars have resulted that identity has become a significant reflection of the self-concept. As defined by Rosenberg (1986), Self-concept is “the totality of a person’s thoughts and feelings in reference to oneself as an object”. Identity, on the other hand, is that part of the self ‘‘by which we are known to others” (Altheide, 2000, p. 2) (Zhao, S, Grasmuck, S, 2008). Judith Butler (1999) says identity is a performance of fantasy and desire; a pursuit of being and becoming the image of this desire (Thomas, A, 2007). The construction of an identity is therefore a public process that involves both the claims by the individual about their own identity and the identity constructed by others who endorse the claimed identity (Stone, 1981, p. 188).

Raessens (2005) describes two key terms that are useful in allowing us to understand the cultural shifts that were initiated by the Facebook phenomenon that have altered the way identity is formed and maintained. Michael Heim described virtual reality as “an event or entity that is real in effect but not in fact” (Raessens, J, 2005). The virtual space by which we create our identity is real in effect, as it reflects who we desire to be, however, in fact, is not a true representation of the self. Severe reliance and ‘addiction’ into this virtual space can lead individuals into deep immersion in a pseudo-world, impacting their perception of social, language and cultural norms.  



Raessens (2005) describes the process of interactivity, which explores how modern internet users can control their cyber space in a way that is meaningful to them. Through the example of Andrew Cameron, Rassens (2005) identifies interactivity as “the ability to intervene in a meaningful way within the representation itself”.  This is particularly relevant in terms of the individual’s ability to intervene with online content in order to represent themselves in a certain manner. The construction of online profiles enables people to hide their undesired physical features, and anonymity allows individuals to re-create their biography and personality. In other words, the “disembodied and anonymous online environment makes it possible for people to reinvent themselves through the production of new identities” (Zhao, S, Grasmuck, S, 2008). On Facebook, we can easily alter our identities depending on the photos we post, status’ we write and the people we connect with. The deletion of unflattering photos marks the beginning of censoring our profiles and hiding elements of our identity to suit our preferences. Instead of keeping these unappealing photos on their walls, users are inclined to post exciting, flattering, flawless looking photos in order to impress their followers. In essence, we proliferate an image of who we want others to perceive us as, and who we desire to be, whether through photos or text. One user may constantly post photos of themselves clubbing, drinking and dancing in order to present themselves to their cyber network as a party person. Another may tag themselves as “going for a 30km run” or “At the gym lifting 200kg weights…with one hand.” in the hope for recognition as a fitness fanatic. Although, they may choose not to tag themselves as “Scoffing down a Big Mac after exhausting myself after that marathon” in order to maintain a certain reputation. Either way, both examples explore how our identities are a construction of the information we choose to expose and omit to our wider, online community.

The identity claims we present on Facebook can be both implicit and explicit. Most implicit identity claims are visual, involving the display of photos and pictures uploaded by the users themselves (Zhao, S, Grasmuck, S, 2008). While they do not overtly claim the personality of an individual, photos imply elements of a personality. Admittedly, when one of my friends post that they are “In a relationship with….” a new person, I instantly have a quick stalk to see what they ‘are like’. Although I don’t read anything that their new beau writes, I may scroll through a few photos and draw assumptions about what kind of person they might be. Because really, I can decipher an entire person’s life by looking at two public profile pictures. I see one photo of them hugging their dog? Ah, clearly he must be a playful, loyal vegetarian with a restless attitude who likes the outdoors, and is quite the affectionate type who’ll text you at least 5 times a day, but will always act manly in front of his mates to maintain his male bravado. He also won’t be pleased that you have a cat, but don’t worry…he’s too afraid of losing you to ever tell you.

Is authenticity or anonymity more important?

Research conducted by Zhao and Grasmuck (2008) shows the number of profile pictures displayed by users ranged from 2 to 399, averaging 88.4 (median = 63.5) photos per user. The number of users who displayed their profile photos and wall posts to their cyber network ranged from 90.5% to 95.2%. By showing images without explicit description, Facebook users sought to make certain implicit identity claims aimed at generating desired impressions on their viewers especially in terms of the depth and extent of their social ties (Zhao, S, Grasmuck, S, 2008). Comparatively, explicit claims involve users’ verbal descriptions of themselves, both enumerated around interests, pages they “like” and preferences as well as narrated descriptions of self (Zhao, S, Grasmuck, S, 2008). Marshall (2010) perceives this constant exposure and interest in each other’s lives as an indication of a well-developed specular economy whose foundations are derived from the much longer tradition of celebrity culture and whose repercussions relate to an emerging comfortability with a society of surveillance. As much as it may seem surreal, privacy is not as valued as it has previously been. We have become accustomed to broadcasting our intimate lives and becoming involved in trivial matters in other peoples (Bentley, P, 2011). 

The way people manipulate their identities on Facebook is similar to that of those who create an online dating profile. Research conducted on people’s profiles on Internet dating sites showed that the identities that were produced differed from the identities produced in face-to-face situations, because people on the Internet dating sites tended to ‘‘stretch the truth a bit” (Yurchisin et al., 2005, p. 742) in their online self-presentations (Zhao, S, Grasmuck, S, 2008). Obvious as it may seem, this process of “stretching the truth” may be seen as more or less acceptable as identity claims made on Facebook. On dating websites, you are representing yourself to a variety of strangers (rather than a network of people you are probably already acquainted with as on Facebook). Therefore, their identity claims may be more accepted as truth. By that note, if an individual was to venture out and meet someone they have connected with via a dating website, the other person will be quick to discover their date is not the tall, blonde, gym-junkie they expected. So is allowing users to have the freedom to post whatever content they want an advantage or a detriment to creating an identity and constructing a self-concept?


Whether an advantage or a disadvantage, virtual social worlds, such as Facebook, Twitter, and online games, give inhabitants the freedom to choose their behaviour and essentially live a virtual life beyond their real life (Kaplan, A, Haenlein, M, 2011). The Second Life application is a prime example of this. The game allows the player to do mostly everything that is possible in daily, physical life such speaking to other avatars, taking a walk, relaxing in the garden. The user creates an avatar that represents themselves in this alternate universe.  The visual content and graphics of the game is intended to immerse the player in a computer-generated reality, alluding them to a sense of escapism from their own actual environment. They become focused on the senses they are experiencing in their ‘Second Life’, and become habituated to outside noises (Kaplan, A, Haenlein, M, 2011), ultimately suggesting their descent into a virtual reality. Their identity, therefore, becomes manifest in their avatar. Like the desired self one presents on Facebook, a person’s avatar may withhold they characteristics they crave to have. Luscious hair, an ideal figure, a particular fashion sense. Becoming absorbed in the character is an indication of submission into another identity. One that is affirmed by virtual friends, who accept the avatar for who or what it is, unable to judge the physical person beyond the screen.



The construction and proliferation of identity through the means of social mediums are not necessarily all false claims with negative implications. The practise of blogging is a particularly prevalent mode of communication in our modern, Western society, and has created a community culture in a world beyond our physical space. The content of blogs typically reflects what is expected to impact the writer’s life, such as school, intimate relationships, sexual identity, personal interests, music, politics and others (Huffaker, D, 2004). According to Lim (2012), blogs have become a vehicle to produce a new communication sphere, allowing individuals to broadcast their own social and political commentaries and to build networks of individuals of similar interests. As an example, three cyber communities met in a face-to-face event in July 2006 that served as a gathering for like-minded Indonesian Muslim’s to discuss the importance of cyberspace and the blogosphere. The rapid expansion of the Internet enabled these Muslim groups to engage globally with a community of like-minded individuals who have a cultural understanding of each other (Lim, M, 2012). Cyber communities can be therefore seen as contributing to a wider senses of belonging and cements a sense of identity, which can greatly enhance to ones sense of well-being.

The cyber world is becoming a vehicle for individuals to create a sense of identity, whether it be truthful and indicative of their actual selves. While this may be seen as misleading a deceptive behaviour, our freedom to create and essentially perform a desired persona in the world of social media may be quite empowering.  Our lives are broadcasted, censored and monitored by our own selves, lending each individual with the power to determine the blurring lines between their ‘real’ and constructed identities.

Sources:

Raessens, J. 2005, ‘Computer games as participatory media culture’, Handbook of Computer Game Studies, MIT Press, Cambridge, Mass, pp. 373-388

Johanson, I, 2013, ‘Antisocial Networking’, The Sydney Morning Herald, 18th of August, retrieved September 3rd 2013, http://www.smh.com.au/digital-life/digital-life-news/antisocial-networking-20130815-2rxfk.html

Thomas, A, 2007, ‘Youth Online: Identity and Literacy in the digital age’, Peter Lang Publishing, New York

Bell, D, 2000, ‘An Introduction to Cyber Cultures’, Routledge, London

Lim, M, 2012, ‘Life is Local in the Imagined Global Community: Islam and Politics in the Indonesian Blogosphere’, Journal of Media and Religion, vol. 11, pp 127-140

Huffaker, D, 2004, Gender similarities and differences in online identity and language use among teenage bloggers, Georgetown University, Washington

Kaplan, A, Haenlein, M, 2011, Users of the world, unite! The challenges and opportunities of Social Media, Business Horizons, vol 54, issue 3, pgs 241-251

Zhao, S, Grasmuck, S, 2008, Identity Construction on Facebook: Digital Empowerment in Anchored Relationships, Computers in Human Behaviour, vol 24, issue 5, pgs 1816-1836

Gasmuck, S, Martin, J, Zhao, S, 2009, Ethno-Racial Identity Displays on Facebook, Jounal of Computer Mediated Technology, vol 15, issue 1, pgs 158-188

Marshal, P.D 2010, ‘The Specular Economy’, Society, vol. 47, no. 6, pp. 498-502

Bentley, P, 2011, ‘Celebrity culture 'is making educated women dim-witted'’, Mail Online, 16 June, retrieved September 11 2013


Wednesday, 18 September 2013

Thinking about...Hollywoodisation and Asianisation

Thinking about...Hollywoodisation and Asianisation 

“Capitalism’s world-historical tendency to break down national barriers, obliterate national distinctions and to assimilate nations is a tendency which manifests itself more powerfully with every passing decade…” (Lenin, V, 1924).

This powerful quote is particularly relevant to understanding the concept of ‘Hollywoodisation’, and how transnational entertainment industries have fallen under this paradigm. Wasser (1995) describes the process by which America now gains financial support for entertainment industries from purely domestic sources, not cross-culturally, as a form of Hollywood domination. Wasser (1995) believes by “…concentrating on the financing of American films the history of Hollywood trans-nationalization can be isolated”.

Japanese anime is particularly significant in describing both the process of Hollywoodisation and Asianisation, and how they have transformed the Western entertainment industry. The breakthrough of anime was particularly prominent in the 1980s, and consisted of metaphysical, horror or science fiction type themes (Sexton, J, Mathijs, E, 2011). What is particularly interesting about anime is that there was not necessarily always a ‘good triumphs over evil’ solution in their movies or shows, which challenged audiences to view the world with ‘unclouded eyes’ (Sexton, J, Mathijs, E, 2011). 



Shows such as ‘Astro Boy’ are a particular nostalgic highlight for the baby-boomer generation. Drawing on this example, we can see how there has been a Hollywood adaption in order to appeal to a Western audience. Action in anime typically takes a long time to unfold in order to heighten the anticipated suspense of a scene, and includes many moments with no dialogue at all. American versions of anime shows such as Kiki’s Delivery Service have been edited to include further dialogue and sounds in order to fill silent gaps (Poitras, G, 2001). Further, violence in anime presents instances where people do get hurt, comparatively to American cartoons in which the protagonist may fall off a cliff, land on the pavement, then brush themselves off and continue to fight crime (Poitras, G, 2001). Traditionally themes have also been edited to emphasis romance, heroism and the triumph of good over evil.  

Hollywood has constrained and manipulated anime productions to push common American ideologies and mould them into traditional Western storylines. They have transformed anime into a censored product targeted at children, rather than the violent, over sexualised, traditional nature anime productions.    

Sources:

Poitras, G, 2001, Anime Essentials: Everything a Fan Needs to Know, Stone Bridge Press, U.S.

Sexton, J, Mathijs, E, 2011, Cult Cinema, Blackwell Publishing, UK  


Wasser, F, 1995, ‘Is Hollywood America? The Trans-nationalization of the American Film Industry’ Critical Studies in Mass Communication, Vol 12, pp423-437

Tuesday, 10 September 2013

Thinking about...The Specular Economy

Thinking about...The Specular Economy


With the introduction of new social media forms, words such as ‘voyeurism’ and ‘scopophilia’ that were traditionally associated with Alfred Hitchcock movies are simply adjectives for the nature of active internet users. Our love of looking, watching or intimately ‘spying’ on other people’s lives is now downplayed with accessibility through Facebook, Twitter, Instgram, Snapchat and other similar mediums.

David Marshall (2010) asserts that with these new media platforms greater portions of the populace are now constructing online public personas. He describes the term ‘specular’ as a two-way mirror projection on to the screen and the circulation of and interaction with those images and texts into the wider world. Indeed, our Facebook profile is an entirely constructed space to project a sense of who we want to be perceived as, not necessarily who we actually are. My profile pictures, for example, are chosen due to how incredibly amazing they make me look (add a bit of a filter, maybe crop out my arm because it looks a little fat…). If my Facebook pictures truly reflected my daily appearance, I highly doubt I’d have 100 likes on those photos.

Marshall (2010) perceives our modern world as a well-developed specular economy whose foundations are derived from the much longer tradition of celebrity culture and whose repercussions relate to an emerging comfortability with a society of surveillance. As much as it may seem surreal, privacy is not as valued as it has previously been. We have become accustomed to broadcasting our intimate lives and becoming involved in trivial matters in other peoples (Bentley, P, 2011). Who we’re having coffee with, where we go to the gym, and who we are in a relationship with. No longer can we call our friend crying with “Bring me chocolate! I just got dumped”. Before you can pull out that litre tub of ice-cream from the freezer I’m sure she’ll be calling you, saying “Babe, saw your status! Are you ok? What happened? Do I need a shovel?”

In agreement with Marshall (2010), I do believe this replicates the notion of celebrity culture. The life of a celebrity is one lived under surveillance, and is broadcasted based on entertainment value. This is replicated via our own social media usage. When you meet Josh Thomas at Myer, you put a photo on Instagram. When you win an athletics state championship, up goes a status (with the expectation of 1000 likes and “BOO YAH” comments). And your followers are just as interested as they might be in Beyoncé’s breakfast. And these could be people you hardly know. Creepy.


Sources:

Marshal, P.D 2010, ‘The Specular Economy’, Society, vol. 47, no. 6, pp. 498-502


Bentley, P, 2011, ‘Celebrity culture 'is making educated women dim-witted'’, Mail Online, 16 June, retrieved September 11 2013, http://www.dailymail.co.uk/news/article-2004072/Celebrity-culture-making-educated-women-dim-witted.html

Monday, 2 September 2013

Thinking about...Facebook

Thinking about...Facebook! 


Can you imagine a world without Facebook? I do. I call it…childhood. However, in our modern technologized media culture, Facebook has become a core competent of our participation in both our online worlds and our external environment.

Raessens (2005) describes two key terms that are useful in allowing us to understand the cultural shifts that were initiated by the Facebook phenomenon. In reference to computer games, he describes virtuality as the possibility to stimulate virtual worlds a gamer can explore. Michael Heim described virtual reality as “an event or entity that is real in effect but not in fact” (Raessens, J, 2005).

Ultimately, this is what Facebook is about. Creating a world in which we can both escape and keep in tuned with our external reality. The fact that we can choose to alter our identity depending on the photos we post, status’ we write and people we connect with essentially creates a virtual world designed by the individual. A world where we have the freedom to be who we want to be. A world where we can chat with our friends and ignore conversation from others. A world where we are free to “Like” that girl’s photo of her new  Tony Bianco’s, when in reality we’d probably pretend not to see her if she walked past us on the street…and it’s not (that) weird!

Raessens (2005) also describes the process of interactivity through the example of Andrew Cameron who believes interactivity means “the ability to intervene in a meaningful way within the representation itself”. Our experience every time we log in to Facebook is dependent on what we want to do. We control what activities we engage in, what we post and who we stalk which ultimately constructs our Facebook experience. It allows us to connect with our friends, and broadcast what we’re up to in our lives with the expectation that we will gauge response and interaction from other users. The absence of a Facebook profile can surely lead to a feeling of isolation from your circle of friends (Johanson, I, 2013).  How will you know what they ate for lunch without it?

However, with interactivity and virtuality comes precautions. Being too engaged in a virtual world can lead to misinterpretations, and false expectations. Think about the last time you got that call from your best friend…”HOW DARE my boyfriend add Tiffany Robertson on Facebook! And tagged in a photo with her and 18 other people? Did you see that? And he didn’t reply to my last message in like 24 minutes. Oh my god…he must be cheating on me!”

Sources:
Raessens, J. 2005, ‘Computer games as participatory media culture’, Handbook of Computer Game Studies, MIT Press, Cambridge, Mass, pp. 373-388


Johanson, I, 2013, ‘Antisocial Networking’, The Sydney Morning Herald, 18th of August, retrieved September 3rd 2013, http://www.smh.com.au/digital-life/digital-life-news/antisocial-networking-20130815-2rxfk.html

Tuesday, 27 August 2013

Thinking about...Cyber communities


Thinking about...Cyber communities 
and the blogging phenomenon


The practise of blogging is a particularly prevalent mode of communication in our modern, Western society, and has created a community culture in a world beyond our physical space. According to Lim (2012), blogs have become a vehicle to produce a new communication sphere, allowing individuals to broadcast their own social and political commentaries and to build networks of individuals of similar interests. And that network should not be underestimated.

When we think of cyber communities a range of ideas may come to mind. Perhaps we initially think of our network of Facebook friends, most of whom we don’t speak to but somehow seem to know they are dating Danny Smith, the hunky but kind of inept boy from our old high school, planning a holiday to Europe with their best friend, and getting paralytic drunk every single weekend. Maybe we imagine our community and pseudo-family on “Family life” that we develop a kind of unnatural soft spot for. Or maybe it is our cyber community that we battle, converse and collaborate with in the realm of “Dungeons and Dragons” (Ah no, I don’t play it…). Whatever community you can most associate with, it is true to note that these cyber communities go beyond simple online interaction. It becomes a place of identity and escapism.

For example, in July 2006, three cyber communities met in a face-to-face event that served as a gathering for like-minded Indonesian Muslim’s to discuss the importance of cyberspace, specifically the blogosphere. In this case, the rapid expansion of the Internet enabled these Muslim groups to engage globally with a community of like-minded individuals with a cultural understanding of each other (Lim, M, 2012). Cyber communities can be therefore seen as cultural (Bell, D, 2000), not just in the sense that people are given the opportunity to connect with other people of the same ethnic background, but through the way it shapes the volatile nature and culture of society, and contributes to creating a global community.

The internet sifts through content to allow individuals to find others who are of a similar mind-set, and encourages them to converse about certain ideas and interests. Blogs in particular allow people to express their personal thoughts on a global platform, interacting with people who are interested in them and their opinions. Almost like e-harmony, except without the desperate desire to escape spending Saturday nights alone with a tub of ice-cream. Instead, anyone can engage, broadcast, have cyber arguments with people they don’t even know. You can’t get better than that.  


Sources:

Bell, D, 2000, ‘An Introduction to Cyber Cultures’, Routledge, London

Lim, M, 2012, ‘Life is Local in the Imagined Global Community: Islam and Politics in the Indonesian Blogosphere’, Journal of Media and Religion, vol. 11, pp 127-140

Image: http://massively.joystiq.com/screenshots/dungeons-and-dragons-online-unlimited/#/0